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Gaming the System: Video Games as a Theoretical Framework for Instructional Design
Beatty, I. D. (2014). Unpublished ArXiv preprint arXiv:1401.6716 [physics.ed-ph].
Pwning Level Bosses in MATLAB: Student Reactions to a Game-Inspired Computational Physics Course
Beatty, I. D. & Harris, L. A. (in press). Proceedings of the 2014 Physics Education Research Conference (PERC), Minneapolis MN.