Learning in Video Games: A Model to Inform Instructional Design

  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/ibeatty/ianbeatty.com/modules/contrib/marksmarty/markdown.php on line 702.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/ibeatty/ianbeatty.com/modules/contrib/marksmarty/markdown.php on line 702.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/ibeatty/ianbeatty.com/modules/contrib/marksmarty/markdown.php on line 720.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/ibeatty/ianbeatty.com/modules/contrib/marksmarty/markdown.php on line 1143.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/ibeatty/ianbeatty.com/modules/contrib/marksmarty/markdown.php on line 1143.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/ibeatty/ianbeatty.com/modules/contrib/marksmarty/markdown.php on line 1143.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/ibeatty/ianbeatty.com/modules/contrib/marksmarty/markdown.php on line 1143.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/ibeatty/ianbeatty.com/modules/contrib/marksmarty/markdown.php on line 1143.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/ibeatty/ianbeatty.com/modules/contrib/marksmarty/markdown.php on line 1143.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/ibeatty/ianbeatty.com/modules/contrib/marksmarty/markdown.php on line 1143.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/ibeatty/ianbeatty.com/modules/contrib/marksmarty/markdown.php on line 1143.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/ibeatty/ianbeatty.com/modules/contrib/marksmarty/markdown.php on line 1143.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/ibeatty/ianbeatty.com/modules/contrib/marksmarty/markdown.php on line 1143.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/ibeatty/ianbeatty.com/modules/contrib/marksmarty/markdown.php on line 1143.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/ibeatty/ianbeatty.com/modules/contrib/marksmarty/markdown.php on line 1143.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/ibeatty/ianbeatty.com/modules/contrib/marksmarty/markdown.php on line 1143.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/ibeatty/ianbeatty.com/modules/contrib/marksmarty/markdown.php on line 1143.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/ibeatty/ianbeatty.com/modules/contrib/marksmarty/markdown.php on line 1143.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/ibeatty/ianbeatty.com/modules/contrib/marksmarty/markdown.php on line 1143.
  • warning: Illegal string offset 'data' in /home/ibeatty/ianbeatty.com/includes/tablesort.inc on line 110.
  • warning: Illegal string offset 'data' in /home/ibeatty/ianbeatty.com/includes/tablesort.inc on line 110.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/ibeatty/ianbeatty.com/includes/unicode.inc on line 311.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/ibeatty/ianbeatty.com/includes/unicode.inc on line 311.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/ibeatty/ianbeatty.com/includes/unicode.inc on line 311.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/ibeatty/ianbeatty.com/includes/unicode.inc on line 311.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/ibeatty/ianbeatty.com/includes/unicode.inc on line 311.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/ibeatty/ianbeatty.com/includes/unicode.inc on line 311.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/ibeatty/ianbeatty.com/includes/unicode.inc on line 311.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/ibeatty/ianbeatty.com/includes/unicode.inc on line 311.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/ibeatty/ianbeatty.com/includes/unicode.inc on line 311.
  • : preg_replace(): The /e modifier is deprecated, use preg_replace_callback instead in /home/ibeatty/ianbeatty.com/includes/unicode.inc on line 311.

A poster presented on July 31 in the targeted poster session “Game-Based and Game-Informed Approaches to Physics Instruction” at the 2014 Physics Education Research Conference (PERC); Minneapolis MN, Jul 30—31.

Abstract: To facilitate the use of video game dynamics and learning principles in physics teaching, I offer a theoretical model that integrates ideas from a broad range of literature. The essence of game play is voluntary engagement with a succession of challenges, powered by four dynamical loops: exploratory learning, identity growth, intrinsic motivation through mastery, and adaptive game response. Game play is a co-construction of the game mechanics and player, and much of a game’s power to engage and teach arises from five different types of human-computer “meld” that the player can experience. The model describes coarse- and fine-grained elements of the game mechanics and their interrelationships, and can be applied at four different levels: the micro-level game as a succession of interesting challenges, the macro-level game as a designed experience, and two meta-level games focused on extending or modifying game aspects and on social interactions surrounding it.

A PDF of the poster will be available on COMPADRE after the conference. Here’s a sneak preview draft for the curious. Warning: This poster is intended to support discussion during a targeted poster session, and is probably not self-explanatory. Nevertheless, you may find it interesting to puzzle out.

The model is fully presented and explained in a journal article currently under review. A very brief summary of an earlier version of the model is available in the unpublished preprint “Gaming the System: Video Games as a Theoretical Framework for Instructional Design” (arXiv:1401.6716 [physics.ed-ph]).

Reference List for the Poster

  1. K. Devlin, Mathematics Education for a New Era (A. K. Peters Ltd., 2011).
  2. J.P. Gee, Good Video Games + Good Learning (Peter Lang Publishing, 2007).
  3. J.P. Gee, What Video Games Have to Teach Us About Learning and Literacy, 2nd ed. (Palgrave MacMillan, 2007).
  4. T.W. Malone, Cognitive Science 5, 333 (1981).
  5. C.T. Miller, Games: Purpose and Potential in Education (Springer, 2010).
  6. C.A. Steinkuehler and S. Duncan, J Sci Educ Technol 17, 530 (2008).
  7. J.P. Gee, Innovate 1, 1 (2005).
  8. L. Sheldon, The Multiplayer Classroom: Designing Coursework as a Game (Cengage Learning, 2011).
  9. I.D. Beatty, J Sci Educ Technol (under review).
  10. I.D. Beatty, Gaming the System: Video Games as a Theoretical Framework for Instructional Design, arXiv:1401.6716 [physics.ed-ph] (2014).
  11. I.D. Beatty, in Proceedings of the 2012 Physics Education Research Conference, 70-73 (AIP, 2013).
AttachmentSize
Beatty-poster-2014b-DRAFT-2014_07_16.pdf496.67 KB