Game-Like Course Design

Good video games are highly optimized learning systems, carefully engineered to keep players engaged for long periods of time while they develop and refine skills, explore and become facile navigating novel and often bizarre environments, overcome increasingly difficult challenges at the threshold of their abilities, and piece together understanding of a complex and initially mysterious back-story.

If we can understand how they work, perhaps we develop classroom-based courses that use game-like principles to teach physics more effectively.


Work developing a theoretical model of “video games as learning systems,” to inform game-like course design:

Work experimenting with game-like elements in face-to-face university physics courses: